Let’s face it – UV unwrapping is a daunting task. But what if we told you it didn’t have to be? Join Logan Foster, 3ds Max Product Owner, as he demystifies the challenge that is UVWs and answers your questions. By the end of the workshop, you can expect to have a better understanding of the practices and process needed to create a workflow in 3ds Max for unwrapping and texturing your models.
Got a model you’re not sure how to unwrap? Send us your .max or .fbx file to Autodesk.Media.Entertainment@autodesk.com by May 21st to potentially be featured as part of the workshop*.
* You must own the model and have full rights to share the model with us. Please note that we will not be sending back unwrapped models.
11-11:40am ET: Detailed walk-through of practices and processes around UVW.
11:40am-12:10pm ET: Look at participant submissions and how to unwrap them for texturing.
12:10-12:30pm ET: Q&A